Man-Machine Interoperation in Training for Large Force Exercise Air Missions
Patrick L. Craven, Kevin B. Oden,
Kevin J. Landers, David J. Macannuco
This article discusses the technology of city digital twins (CDTs) and its potential applications in the policymaking context. The article analyzes the history of the development of the concept of digital twins and how it is now being adopted on a city-scale. One of the most advanced projects in the field—Virtual Singapore—is discussed in detail to determine the scope of its potential domains of application and highlight challenges associated with it. Concerns related to data privacy, availability, and its applicability for predictive simulations are analyzed, and potential usage of synthetic data is proposed as a way to address these challenges. The authors argue that despite the abundance of urban data, the historical data are not always applicable for predictions about the events for which there does not exist any data, as well as discuss the potential privacy challenges of the usage of micro-level individual mobility data in CDTs. A task-based approach to urban mobility data generation is proposed in the last section of the article. This approach suggests that city authorities can establish services responsible for asking people to conduct certain activities in an urban environment in order to create data for possible policy interventions for which there does not exist useful historical data. This approach can help in addressing the challenges associated with the availability of data without raising privacy concerns, as the data generated through this approach will not represent any real individual in society.
Revitalizing Human-Machine Interaction for the Advancement of Society
Introduction
This acatech DISCUSSION identifies specific societal problems in the two focus countries. Like this, it shows possible ways in which new approaches to human-machine interaction can have a positive impact on the development of a more sustainable society. The paper was developed in collaboration with Platform Industrie 4.0 and the Robot Revolution and Industrial IoT Initiative (RRI).
ESB Business School Reutlingen / Fraunhofer Austria Research / TU Vienna
Implications for Learning Factories from Industry 4.0
Challenges for the human factor in future production scenarios
Bringing technology to the people
Research programme on human-machine interaction
Three Faces of Human–Computer Interaction
Jonathan Grudin
Microsoft Research
通过这份技术文档,可以了解无人驾驶运输系统手势控制的技术基础。
VideoPlace系统和Theremin系统能够对自由手势的回应,但功能更加广泛的界面可能需要一个标志性的手势界面。在这种情况下,某些指令则牵涉到一些预先练习过的手势。标志性手势界面经常用于沉浸式虚拟环境中,相比传统输入设备,用户无法在其中看到现实世界。这种设置通常配有一套预练习过的手势,用于在虚拟环境中导航和与虚拟物件进行交互。例如在Rubber Rocks虚拟环境中,用户可以通过做拳头手势拾起虚拟的石块,展开手掌即可掷出石块(Codella, 1992)。“手势驱动的虚拟环境交互”(GIVEN,Gesture-driven Interactions in VirtualEnvironments)是一个虚拟环境应用神经网络,它可识别达到20个静态和动态手势(Vaananen and Bohm, 1993)。这些手势功能包括:指向手势表示飞行,拳头手势表示抓取,以及其他全手掌手势表示释放物件或者在虚拟界面中回到出发点。尽管Baudel和 Beaudouin-Lafon (1993)指出使用标志性手势在交互功能方面的许多优点,包括: