The military battlespace is often visualized as set of layers representing different aspects, ranging
from physical terrain to information flows. Computer Generated Forces (CGF) simulations used for
campaign and mission simulation have traditionally focused on the physical representation of units,
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terrain and effects. In 2016 a high level simulation architecture was proposed that integrates
concepts of information flow, content and cognition with the traditional physical layer. The aim of
that work was to provide a common architecture to guide the evolution of CGF as modern warfare
environments and effects such as cyber are required to be added.
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