Distributed Interactive Simulation (DIS) is an architecture for building large -scale
simulation models from a set of independent simulator nodes communicating via a
common network protocol. DIS is most often used to create a simulated battlefield for
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military training. Computer Generated Forces (CGF) systems control large numbers of
autonomous battlefield entities in a DIS simulation using computer equipment and
software rather than humans in simulators. CGF entities serve as both enemy forces
and supplemental friendly forces in a DIS exercise. Research into various aspects of
CGF systems is ongoing. Several CGF systems have been implemented.
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