Beginning Game Development with Unity4
Contents at a Glance
About the Author ............................................................................................................... xix
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About the Technical Reviewer ........................................................................................... xxi
Acknowledgments ........................................................................................................... xxiii
Introduction ...................................................................................................................... xxv
■■Chapter 1: Introduction to Game Development ..................................................................1
■■Chapter 2: Unity UI Basics—Getting Started ...................................................................23
■■Chapter 3: Scripting: Getting Your Feet Wet ....................................................................63
■■Chapter 4: Terrain Generation: Creating a Test Environment ...........................................85
■■Chapter 5: Navigation and Functionality .......................................................................139
■■Chapter 6: Cursor Control ..............................................................................................189
■■Chapter 7: Imported Assets ...........................................................................................223
■■Chapter 8: Action Objects ..............................................................................................263
■■Chapter 9: Managing State ............................................................................................299
■■Chapter 10: Exploring Transitions .................................................................................345
■■Chapter 11: Physics and Special Effects ......................................................................391
■■Chapter 12: Message Text .............................................................................................451
■■Chapter 13: Inventory Logic ..........................................................................................483
■■Chapter 14: Managing the Inventory .............................................................................511
■■Chapter 15: Dialogue Trees ............................................................................................551
■ Contents at a Glance
vi
■■Chapter 16: Mecanim and Characters ...........................................................................581
■■Chapter 17: Game Environment .....................................................................................637
■■Chapter 18: Setting Up the Game ..................................................................................679
■■Chapter 19: Menus and Levels ......................................................................................725
Index .................................................................................................................................767
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